TireMaker v1.1 for Poser
by Jon Ames (aka Bin-Masta)
copyright september 1999 

TireMaker Information
   Contents
                 
     1)  Info/About
     2)  Before you run
     3)  Using the Program
     4)  Credits

1)  Info/About
       This utility is intended for use with Poser 4.
       It creates wavefronts (*.obj) files, that can be imported into Poser 4 at a latter time.
       But since this program deals only with wavefronts, you could use it with anyother program 
       that can read a wavefront.
       TireMaker was intended for creating 3D Tires or any other 3d object 
       whose cross sections are circles.
       TireMaker was programmed with Turbo C++ 3.0, by Borland, and runs in a DOS envirionment.
       This program may be a little difficult to use, but it saves lots of modeling time.

2)  Before you run
       Before you run this program I suggest that you make a folder in your 
       My Documents folder named obj
       The default directory that TireMaker exports to is
       C:\MYDOCU~1\OBJ\
       
       But if you want to export somewhere else,
       than when the program asks if you wish to change the directory,
       hit 'y' on the keyboard and type in that directory
       examples:
          C:\PROGRA~1\METACR~1\POSER4~1\OBJ\     
          D:\METACR~1\POSER4~1\
	  C:\OBJ\
      

3)  Using the Program
        The first thing the program does is filemanagement, so that there are file screw-ups 
        before you get down to business
        enter a filename, and then if you want to use the default directory provided, type 'n'
        otherwise type 'y' and then your own directory.
        TireMaker will inform you if the directory you typed does not exist.

        After you have made it past filemanagement, you get asked which axis the 
        tire would theoretically spin on, and you have to enter in x, y, or z
        if you want your cylinder to look like a vase, then type 'y'
        if you want your cylinder to look like a tire, then type 'x' or 'z'  (most of the time its x)

        then you get asked how many circles you want to have in your tire.
        A cylinder will only have 2 circles (the bases), but you aren't confined to this number.
        
        for each and every circle you want to have, you must enter a position and a radius.
        Those numbers are up to you to decide.
        
        Note: The x,y or z values should increase or else you will make an inside-out object
        
        Here is just place to start (test data)
        if you have 5 circles on the x axis
        x value   radius
         -100       190  
            0       200
           90       190           
          100       100
           50        50

        next you have to say how many vertices you want for each circle.
        ex. 5=pentagons, 8=octagons, etc.
        The more vertices you have per circle the more it looks like a circle.
        However, if you have to many overall vertices, it may crash Tiremaker.

        Thats it! You have made an obj file.
        
        Next open up Poser 4, and import the wavefront.

4)  Credits
     TireMaker created by
          Jon Ames aka Bin-Masta
            binmasta@hotmail.com     
            http://www.geocities.com/MotorCity/Garage/5527/

	
     Poser 4 created by
          Meta Creations
            http://www.metacreations.com/

     Beta Testers
           UMK-Blizzard
           AnThRaX }-=GZ-={
           Karmageddon
           Cobra911

